Around two months ago, I created my own twist on the game Wordle. Zerodle is a variant of Wordle, inspired by the likes of Quordle and Sedecordle. Each of these games presents a certain number of Wordle puzzles which must be solved simultaneously with the same guesses. Zerodle takes this concept to the extreme, with a grand total of zero different Wordle puzzles, all of which must be solved at once.
I’ve posted two mashups on my YouTube channel. The first, in 2018, was a combination of “Feel It Still” by Portugal. The Man. and “Genghis Khan” by Miike Snow. The second, last week, is a mix of “good 4 u” by Olivia Rodrigo and “gec 2 Ć” by 100 gecs. It received a comment asking how I make a mashup, so here we are. This one’s for you, Antonioio What’s a mashup?
This utter nonsense has been bouncing around in my head since Friday.
Pumpkin Man was a great experience. We did live shows (with me voicing Pumpkin Man) on Halloween weekend and the weekend before, and people really seemed to enjoy the experience. Pumpkin Man had great interactions with a bunch of his visitors. The day before we took him apart, Sam and I made a video about how Pumpkin Man works.
So much has happened since my last update! Pumpkin Man was fleshed out, and we’ve “performed” twice now! As the voice of Pumpkin Man, I’ve had a terrifically spooky time interacting with the friends and neighbors who came to see him.
For the previous post click here.
Since we last checked in, Pumpkin Man’s cybernetic brains developed the ability to start up automatically and self-update. Also, there’s a new control interface for operating all eight relays. And perhaps most importantly, the team working on his physical form have made great strides. He now stands triumphantly!
For last week’s post click here.
This week, I worked on a recording system for Pumpkin Man’s control interface. This enables us to prerecord a sequence of motions and play it back later.
My friend Sam DuBois has enlisted my help in building Pumpkin Man for Halloween 2020. Pumpkin Man is set to be a larger-than-life being with a š for a head who interacts with passersby. The project is reuniting Sam, Kai, and me, the team behind 2019’s Avenue Adventure. My primary focus is on developing the computer control systems to bring Pumpkin Man to life.
I wrote previously about the Avenue Adventure, a project that I worked on with Sam DuBois, Kai Girard, and Liam Tegland.
Recently an article was published in the East Bay Express about the project: click here to read “Who Are the Key Keepers of Ocean View?” by Camryn Sanchez.
Since the start of this year, I’ve been working on a project with my friend Sam DuBois, which he has just announced. This summer, starting June 7, we’re hosting a narrative overlay (similar to an ARG) in Albany, California. It’s called the Avenue Adventure. Over the course of the game, players will discover a secret underbelly of the town, pick a side, and fight to support it.